Later in 2012, Chaosium would publish Magic World as a stand alone game. The last three pages of the booklet contain a sample adventure. (This system was later incorporated into the third edition of RuneQuest.) In Magic World, casting a spell is a skill much like picking a lock or swinging a sword - the spellcaster achieves success with a good skill roll. In most other RPGs to that time, the spellcaster cast a spell and success required the target to fail a saving throw. Initial characters can start as one of four professions (Warriors, Rogues, Sages and Sorcerers) and one of the standard Tolkienesque fantasy races, such as dwarfs, trolls, goblins, and elves. It contains game rules specific to this world such as the use of magic. The Magic World booklet, written by Steve Perrin and Gordon Monson, is a fantasy RPG similar to Dungeons & Dragons and RuneQuest. The Basic Role-Playing booklet was a summary of the game system devised by Greg Stafford and Lynn Willis in 1980.
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