The Napalm Mine is also mentioned in the press release, so again it must have been considered a significant weapon at some point.According to a pre-release article in C+VG magazine, the Graviton gun was originally called the "Quantum Devastator", hence "Q DEVASTATOR" above.Equipping it causes the game to play the menu exit sound. If hacked into the game via editing level file loadouts, it appears with the Launcher icon, but does not zoom the screen out like the Launcher does. It's unknown what the Sonic Blast would be.Going by the list above it seems the Taser became the Disruptor (which has a very taser-esque look to it), but which has a very different effect as it's not really a weapon, it only de-persuades civilians. It's also said to be a "shield-piercing" weapon there, and from the list above a "hand2hand" weapon, so presumably would have short range like the Persuadertron. The Taser is interesting as it is mentioned in the prerelease press release so was clearly considered a significant weapon at some point.As such they can be compared to the final game weapons list as below: Their order seems to match that of how the weapons are stored in the final game. The main executable contains unseen text that lists all of the weapons, including early/development names for the final game weapons, and also lists otherwise cut weapons. Oddly these ones seem to use a different voice actor to the rest. The following unused speech samples can be found next to the samples used for in-game interface messages (like the "selected" message for choosing a weapon). They seem to represent various mission objectives (eliminate, persuade, collect bullion, etc), so possibly they were intended for mission briefings, or even some kind of editor icons. It's not known what these were for, but they can be found with the icons used for the main menu UI. It's unknown what they would do or lead to. They combine to form a kind of S shape, and are positioned to the middle right of the screen of all menus. These are seen in pre-release screenshots. It's not 100% clear what this is, but based on a pre-release screenshot and the placement of the image in the files, it seems this was originally what the mouse cursor would turn into on the map screen. There's also a pair of unused fields in the ALL000.MIS file mission definitions called PANStart and PANEnd that it seems would open/close items in the PAN once a level was completed. There is also a cut in-game objective to use the PAN, as outlined in the cut Objectives section below. Presumably the Public Access Network would be some kind of in-game internet/BBS system for progressing plot elements at some point. In the PlayStation version's Symbols file there are leftovers for a command called "next_panet_item". As with other icons in the game, it would animate when moused over. Above are unselected and selected versions. Would go at the bottom of the screen in the menus, between the System and Map icons. Icons for something called the "Public Access Network" that was cut from the finished game. These can be seen in early pre-release screenshots of the game. The final game contains the following cut interface graphics in its files.
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